A player's name in the staging room chat panel no longer swaps if they swapped player slots.Some multiplayer notifications can now expire at the end of the next turn.If the game used tcp protocol it would resend every lost packet.The solution is openvpn (and hopefully evolve if they can do the same option for their program and force civ 5 to use TCP). It looks a little complicated at first but definitively worth a try.The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
Which version you use depends on your Windows operating system.
Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). MULTIPLAYER The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. Players now properly exit LAN games when they encounter a version mismatch. Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
Notifications are no longer considered broadcast unless the player is connected to the game.
To fix it, you will have to re-set the folder location in the file.
To do so, take the following steps: On certain hardware configurations and resolutions the game can crash while transitioning from the intro movie to the game menu.